or any one esle who may wanna read these files.
Help Config Help Battleground Help Sacrifice Help Resize
Help Repair Help Store Help Evil Help Score
Help Weight Help Fight Options An Overview of Basic Commands
Welcome to Lands of Chaos. As a new player, you are not as helpless as you may think. You have already matured well through your teenage years, and have learned much. However, the first thing you will probably want to do is hone your survival skills. There are several places you can practice aspects of combat. You will, however, have to find these places yourself, or by help of others, more experienced than yourself. Grouping with others is a great way to make friends and adventure out into the world in partial safety. To get involved in possible quests that are going on, word of mouth is the best way, or by looking at HELP QUESTS. Don't expect these quests to completed alone, or to be completable in just a few days. I hope your stay here is most enjoyable, and the best way to learn is to try. Please remember, we have a "consider" command, brought to you by the grace of the gods. May your journey be exciting, and your battles be glorious!
This is a PKILL based mud, remember you will be hunted!
Hints: Always use the consider command, and see HELP FLURRY.
If you see An +* Dwarf *+, RUN!
You might want to check out HELP PKILL and
HELP RULES at your convenience.
They all contain information you should be aware of at some point in the
future.
See Also:
RULES RESIZE SCORE
FLURRY PKILL REPAIR WEIGHT
RACES BATTLEGROUND STORE FIGHT OPTIONS
CONFIG SACRIFICE EVIL
This mud is a Pkill mud. Pkill is encouraged to the highest extent. It is not illegal to pkill someone of the same alignment, but if you pkill someone of the same alignment for no reason, expect backlash. If you feel you have been pkilled for no reason, make some friends and get that person back. Remember that squabbles within will hurt your alignment in the great war, and should be looked down apon. Frequent same alignment pkills are not recommended, and in severe cases could result in action by the gods. Although you will normally be warned first, you could be frozen or deleted on the first offense depending on the situation. All same align pkills will be taken on a case by case basis, and if provoked we will do nothing.
Please note:
You are never 'safe' from PKILL.
Violations of these rules may incur penalties such as deletion or sitebanning or silencing or other things depending on the nature of the rule being broken.
Rule: Typing in the name of any character that is not your own at the login prompt is considered an illegal hack. We do monitor people who type in our names and we will deal with them.
Rule: Report all known and suspected bugs to the admins; do not abuse bugs once they are found; do not tell other people how to abuse bugs or mess up the game either in open channel communication or in titles or descriptions or anything.
Rule: Any admin may make a decision regarding some action and you must abide by it. One of us asking you to stop something is the same as breaking a rule listed here. We can make up new rules as we see fit, and we will not cheat for you. Asking us to trans or load or slay something or asking for specific information is illegal.
Rule: You may have ONE character total. Do not make storage characters or spies or talkers.
Rule: Do not make obscene comments on global channels.
Rule: Do not spam kill an idiot trying to stop you from raiding. Leave the area and report this problem to the admins. If you do not leave the area, you will lose more than the warpoints you got cheaply.
Rule: Do not spam die to the members of the opposite alignment.
Rule: Darkies have a little leeway when it comes to same side pkill. If it gets out of hand, (which is up to the discretion of the admins), then we will clearly need to make the darkie side tougher since they must have had it too easy to be killing each other so much.
Rule: Whities do not fight other whities. Do not go around attacking other people on the good side without a VERY good reason. These reasons are pretty much limited to: someone has attacked you and you did not do anything to them, someone has refused to split eq after some pkilling, someone ploots your corpse (and you investigate to prove it), or if someone kills a mob you are currently fighting (meaning you are in the room in combat...not next door healing up, and not in the room with your thumb up your ass deciding if you want to attack the mob or not). However, should you make it a habit if stealing mobs other people are working on, you will be considered a lamer.
Eq on the ground is up for grabs. You dropped it, tough. Mobs which are hurt are up for grabs if noone is fighting them. If you are sitting in a room and watching a mob and preparing to attack it, and someone comes in and attacks first, they have it fair and square. You may not attack anyone for these reasons. This rule is much more broad than it seems, and it means we don't want to see whities killing whities. Since some lamers think this means they can avoid splitting eq from pkills or they can steal kills, or ploot whitie corpses, they are lamers who will be dealt with.
Rule: If a whitie attacks a whitie, one of those two broke some rule. We the admins will determine who it is and that person will be punished, and if anyone else besides those original people gets involved in the subsequent fighting, the latecomers will be punished just as much as the person who was originally wrong. If a clan seems to have taken sides and they took the side of the person who was originally wrong, the whole clan will be punished.
Rule: Clanwars obviously mean that side has it too easy since the other side is no longer enough of a challenge. If clanwars get started here, the side with the clanwars will have its areas weakened (starting with clanhouses) and the other side will be pumped up. That way, things can be put back into balance and made more of a challenge.
Rule: Don't spam. Spamming is emoting any extra things in combat, or yelling or telling or chatting or saying the same thing three or more times even if it was not in succession - this applies to your own side of course, but also during pkill times when the sides sit around and yell at each other. It is ok to sit there any yell insults back and forth..just don't spam the other side. This includes yelling many different insults as spamming just to try to get around the repeat rule. If you have to wonder if what you are going to do is spam, then it is. Penalties range from silencing to removal of stats or spells or warpoints up to deletion and banning.
enjoy the mud more:
Guideline: No reimbursements. If we really mess up and we are planning to give reimb's, we will post it on the message of the day (help MOTD, or shown automatically when you enter the game). If there is no notice in the MOTD consider yourself out of luck. Do not even think of begging.
Guideline: Have fun. On a pkill mud there always has to be a winner and a loser; the winner feels great, the loser feels like crap. Just remember that although you may be the loser one day, you may be the victor the next.
Guideline: Don't be annoying; it's a privilege to play, not your right. If you swear, spam, or try to use any bugs to your advantage, you could get on an admin's bad side (not good).
Guideline: Don't ask admin to reveal secrets, or even common questions about the game (like... 'am I close to the cave?'). Admin will only answer questions you have about general game play, etc.
Guideline: Don't suggest ideas to admin online. The best thing to do is to email [email protected], email a specific admin, (see help Kizmet, Lonath, Trent) or leave a note on the board in town to 'admin', 'gods', or immortal.
Guideline: Try to help out your side when they need it. If someone on your side is getting pkilled, and asks for help, try to help them out. Someday your butt will be on the line and you will need the help.
Guideline: If you enter a mob and see a hurt mob, it is techinically not killstealing to attack and kill it. However, you will anger whoever is attacking it. If you drop equipment on the ground, it is no longer yours, however picking up equipment from the ground is a bad idea, since people will generally try to hunt you down.
Guideline: Don't hog eq. When in groups decide on some way of splitting the eq you get. Generally the "whoever loots gets it" and then making sure everyone gets a piece of eq before anyone gets a second piece of eq method works. If you hog eq or refuse to share, other people may consider looting your corpse to get the eq, or they may refuse to help you out when you need it.
Guideline: Help out the newbies on your side. Nothing ruins a mud more than experienced players who refuse to help out the newbies. Yes, they ask a lot of stupid questions, and they ask the same questions over and over, but eventually they will get it. Just make a little effort to help them and they will be useful someday when you are in a jam.
Syntax: Flurry (flu)
Flurry is a combat skill that allows you to flail about madly in a wild flurry. Because of the extreme energies required to go berserk like this, you will end up losing many stamina points. So... if you are planning to run after the battle, this is not a good option. Anyone can flurry with or without a weapon. This skill is natural to everyone; it does not have to be learned or practiced.
Syntax: config
Syntax: config +<option>
Syntax: config -<option>
Syntax: config <option>
This command configures some of your character behavior. With no options,CONFIG shows you your current settings. With a plus or minus sign andan option, CONFIG turns that option on or off. CONFIG <option> alonetoggles the option on or off.
Options for Config
[ upprompt ] If you have mapping on, the prompt will be down.
[ AUTOEXIT ] You automatically see exits.
[ AUTOLOOT ] You automatically loot corpses.
[ AUTOSAC ] You automatically sacrifice corpses.
[ AUTOGOLD ] You automatically loot coins from corpses.
[ AUTOSPLIT ] You automatically split coins looted from corpses.
[ ASSIST ] You automatically assist your group in combat.
[ floatbot ] Bottom-Floating prompt is off.
[ floattop ] Top-Floating prompt is off.
[ BLANK ] You have a blank line before your prompt.
[ BRIEF ] You see brief descriptions.
[ COMBINE ] You see object lists in combined format.
[ PROMPT ] You have a prompt.
[ ansi ] You don't receive ansi color codes.
[ CHALLNGE ] You allow arena challenges from other players.
[ aReNa ] You will see battles start/stop but nothing else.
The Battleground is a place where you battle against other players to win a prize. When a Battleground is announced, you enter yourself by entering the command BATTLE. When it starts, you are teleported to an area of 20 rooms where you fight until you die, or win. Should you die, there will be NO experience points loss and NO items loss. You will simply be teleported back to the place you were before typing BATTLE. If you win you are teleported to your home town. Bugging a god to run a battleground will result in demotion, or loss of experience. Repeated bugging may result in something worse...Acid and fire spells do damage items in a BG, so items CAN be lost. There will be no reimbs of any kind for losses caused from the BG.
Syntax: sacrifice <object> (sac)
SACRIFICE offers an object to your God. A Sacrifice is a Sacrifice; don't expect any lousy steenken coins or anything after level 9.
Syntax: resize <item/all> gives item/all cost to resize
Syntax: resize <item/all> yes resizes item/all to fit your size
Syntax: Repair <item/all>
Repair <item/all> yes
Certain people in the world, often weapon smiths or armorers, can repair damaged weapons and/or armor. Repair <item> will give you an estimate of how much the item will cost to repair. Some magical or powerful items cannot be repaired at all, and some items may cost more than others to repair. If you wish the repairs to be done, type Repair <item> yes, and the repairer will go ahead and fix up your item.
Command STORE <object> can be performed at a bank. This command is used to store objects in the bank network (withdrawable at any bank throughout the lands) for a fee which will be stated. STORE <object> YES finalizes the storage.
Command UNSTORE <number> or no arguments, shows a listing and/or gets an item from storage. You must be at any of the banks of the world, and have the money in hand to get back your equipment.
Command CSTORE <object> is just like store, only the action can only be performed in the clan house. The stored object goes into a pool of clan items (like a clan donation), for anyone to withdraw, free.
Command CUNSTORE <number> or no arguments, shows a listing and/or gets an item from the clan storage. This is totally free, but it is advisable to check with clan members before taking all their stuff :)
There is no distinction between alignments here. Some people may choose to roleplay good or evil (not group with the opposite align, shun them), but player killing other then GOOD/EVIL or EVIL/EVIL is not permitted, even if in roleplay. So, if you want to play an evil character that backstabs everyone, kills newbies, etc, please play a different mud :)
However: PLAYING EVIL IS VERY VERY VERY HARD HERE... You start out in an area where you will die repeatedly ( maybe dozens of times). You need to get a huge group of people to even get out of there if you are low level. If you are the only lowlevel darkie on, then the others will probably not help you, since they will think you are a spy. The point behind this is that being evil is supposed to be hard, and since evils tend to want to solo and not help each other unless they are in their own little cliques, their reluctance to help their newbies will eventually defeat them. I expect that the evil characters will start out strong, since everyone seems to want to be one, and then over time they will lose as their selfishness and impatience for people who they don't deem to be as good as they are will cause them to stop helping newbies in the crappy caves, and therefore over time the good side will come to dominate this mud. It is harsh, I know, but basically I want the darkies to have to do something against their nature...that is help their newbies when the newbies need it...cuz most newbies will die a few times and then quit the game or go play a whitie, which is fine. If the darkies are on and don't wanna help you as a newbie, don't take it personally, just make up a character for the good side, and over time your side will rule the evil side. The reason for making them play against their nature is that the good side must pkill early which goes against THEIR nature...so it all evens out.
And no, I won't make the darkie side easier.
Syntax: report
Syntax: score
Syntax: time
Syntax: weather
REPORT shows your current statistics to you and also announces them to other players in the room.
SCORE shows detailed statistics to you only.
TIME shows the game time. See WORLD to see uptime, real time, etc...
WEATHER shows the current game weather, and game time/season.
Syntax: weight
This command will allow you to see how much weight you are carrying.Weight is very important in this game. If you are over weight you will find it more difficult to move around the world. If you have excess items it is a good idea to drop them or store them at the bank.
Syntax: Fight or Fight <togglename>
Typing the word fight by itself will show you a list of your behaviors in combat and ground fighting. Typing fight followed by an option will toggle option on/off. For instance "fight elbow" would toggle whether or not I use elbows in ground fighting. Here is a brief description of some of the normal fight toggles:
POWER: If on, your attacks will do slightly more damage. If off, you will be able to attack at a slightly increased speed.
AGGRESSIVE: If on, your attacks will be more forceful and hit more often. If off, you will occasionally dodge a blow that you might not have if aggressive had been on.
GROUND: If on, you won't try to resist a fight that may end up on the ground. If off, you will do everything in your power to make sure the fight doesn't go to the ground.
This is my overview of some basic commands....to use them just type the word or the abriviation at the command promt to use it.
attribute (att): this shows the number values for your strength, constitution, inteligence, ect... it cannot be accessed until lvl 15.
affect (aff): this shows what spells and such things as drunkedness are affecting you.
armor (arm): this shows your current armor rating....wether your well armored or poorly armored.
assist <name>: used to join into a fight...particularly nice if your getting plvled
afk: used to let others know that u r away from keyboard...if gone to long youll save and quit out
alias: used like this: alias <abrieviation for word> <phrase to be abrieviated>
this is a nice built in command on the mud...you are allowed like 30 i think. however you have to be a little careful when writing these recursive aliases will screw u up. More info in help alias
ex. alias skin drink skin---------->not good its recursive if u type skin the mud says drink skin so when skin comes up again youll try to drink skin....this starts a neverending cycle
ex. alias mm cast 'magic missile' ----->good alias that works just fine and saves u typin
consider (con):used like this....con dwarf ----->this will give u an idea of weather or not you can kill the creature
compare: compare dagger sword----->will compare only two weapons and will tell you which one YOU think is better.
delete character forever: this will completly erase your character from the mud
emote (:): this command lets ur character do cool things like if i typed this--->:lafs till his head falls off then you would see Bern lafs till his head falls off.
equipment (eq): this shows u what u r wearing
follow: follow bern--->this tells your character to follow me around
flee: this will make your character run from battles
finger:finger bern------>this allows you to see if a character is online and see their description...only allowed after lvl 15
gtell (gt) (;): this is the command to talk in groups
group (gr): this command has a couple uses...if someone follows u you can type gr name to add them to your group(or group all) or once their in your group it will allow you to remove them It also can show you your groupmates status just by typin gr.
gconsider (gcon): gcon bern---->tells you weather or not your group can kill a creature
inventory (i):shows you whats in your inventory
preset: this command will cause you to unlearn all skills and spells...which may or may not be good...commonly used as a joke...like this....bern chats hey anyone seen the new pres clinton social....now if you would type pres clinton it would preset your skills/spells
quit: saves your characters status and disconects u
rest: if u rest your movement pnts regenerate faster....
sleep (sl) :if u sleep your hps regen faster
meditate: if u meditate your mana regens faster
scan: if u do this your character will look in the cardinal directions and see whats around (n,e,s,w,u,d)
slist: shows u all the spells/skills available on the mud...slist spells/slist skills...or used with a skill or spell will tell u what prereqs it requires...slist shards, slist circle
title: this changes your title...the thing following your name... ti kicks ass would change my title to bern kicks ass
wimpy: wimpy 20---> tells the mud to start auto fleeing your character at 20 hps...your wimpy cant be more than 1/3 of your hps
who:lvl 15 to use...tells you who u could see on the mud...if yoou dont have detect invis you wont see everyone
where: lvl 15 to i think...tells u who is in the same area as you.
This information was either taken from help files directly from the mud or from my own personal knowledge...thanks for the great help files u gods.
This page last updated Jan 1st, 1999