I'm only sure of a few of the guilds...ie. since I'm a mage I know of Mages, Tinkers, and Rangers.
I'd like to post things like cost, bonuses, location, and speedwalks to some of the harder guilds to get to. Email me with any information you think could help.
Tinker's Guild
The Tinker guild's master is located in Crimson, starting at the north gate head south and take
the first west that leads into an alley, then go in the first north door he's right there.
The bonus of the Tinker's guild is a reduction in repair cost and +1 wisdom.
If I remmember correctly the Tinker's Guild costs around 175 gold.
The tinker's guild is a guild everyone should get (as far as I know)
Ranger's Guild
The Ranger guild's master is located on the most northern portion of the Northern Highway.
He tends to wander around so if you can't find him start from the end and work your way back
towards Janzeer scanning the whole way.
As far as bonuses go the Rangers guild does automatically give you tracking at goddly as well
as +1 constitution.
As for the cost of the Rangers guild i believe its around 150 gold, but it has been awhile.
Mages Guild
This sucker is a little tougher than the other two...you will probubly need at least a group of
two people yourself and around a lvl 35 tanker of some sort and you both have to be able to
fly...its tough to do this way so you might wanna bring more people. Get to the Fields of Light
by going north at the north gates of Crimson its on the eastern side where the dark mist mobs are
located. In the Fields head north till you find the junction of stone paths here head west on the
blood-red stone path. Go down at every oppurtunity here till you come to a deadend...open the
hole and go d. Follow the path the rest of the way till you come to the guards, kill em and get the
key...hang onto it. After you get inside get to the junction here you need to open the
granite...make sure your filled up before going down this is a no-cast area! Follow this till you
come to the portal enter it and open the door n. The mobs here arent agro so just head n till you
have a choice then head w till you get to the Ruby Portal....your just now starting your journey.
Fill up then go north these mobs are agro but arent very tough...never never go w or e or youll
start over at the door before the ruby portal...it exspecially sucks if you have to flee from the
end mobs and end up starting over...just hope for no-repop. Each of the end guards have a
token and teach spells the first two arent agro but the earth and air are so youll have to toggle
assist if you want to learn the spells. After you kill the fire guard enter the portal and continue on
to the water test. Keep heading north and avoiding e and w. After you kill the water demon and
enter the diamond portal you need to fly to continue on. Kill the last two guards and get the
tokens, give all the tokens to one person. After killing the Earth demon head north and
you need to give the tokens to the guard there...dont kill him. Give him the tokens in the order
of the tests, fire-water-air-earth, hell give you a key. Use the key to unlock the up
then all go up here is the mages guild master who also teaches starfire.
The mages guild costs around 220 gold i think.
The bonus to the mages guild is that your intelligence will go up one point,
you'll learn things to a higher level and your attack spells do more damage.
ranger/tinker/mages
Warriors Guild
The warriors guild is located west and north of aethenon in the graveyard. There are four
hidden doors along the way...the first is panel, the second is blood, the third is demonic, the
fourth door is hidden. After you pass these doors the warrior guild master is there.
The Warriors guild, i believe, costs 220.
The warriors guild gives you +1 strength and +3 apb...and maybe increased skill knowledge.
Ranger/tinker/warrior
Healers Guild
This guild is located due south of the Tivador S. gate...sorta hehe but not quite.
From s of Tiv head to the desert...you need to go in the daylight or you wont see the
path in the desert...hmm take some people with you its quite tuff.
At any rate those are vague directions...its best to just find someone on who knows the way
As for the bonuses...you gain 1 wisdom point and your healing spells get better...
the cost is probubly around 220 gold. Oh and you can have
rangers/tinkers/warriors/healers guilds.
Assasins Guild
Hmmm.... i know even less about this guild...i think it may raise your con or your dex not sure
Dont quite know where it is...i believe you can only have tinker/assasin
I dont know about the rest of the guilds so ill just add them as i get a chance.
This page was updated on Jan 1st 1999.